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Funding · Education & Skilling

PIL Gaming raises ₹80 lakhs for life skills platform

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Date
Company
PIL Gaming
What it does
Gamified life skills platform for children
Kind
Funding
Amount
₹80 Lakhs
Based in
Hyderabad
Sector
Education & Skilling

What they do

PIL Gaming runs a gamified platform that builds confidence, emotional intelligence and communication in children aged 10-25

What happened

It raised ₹80 lakhs (₹20 lakhs from a family friend and ₹60 lakhs follow-on) after bootstrapped pilots in Hyderabad

Why it matters

The platform uses a PIL Score to measure holistic growth instead of grades, combining physical sessions with digital tracking

The details

  • PIL Gaming has raised ₹80 lakhs in total funding.
  • The round includes ₹20 lakhs from a family friend and ₹60 lakhs as a follow-on investment.
  • The company bootstrapped its early validation and pilots in Hyderabad.
  • PIL Gaming is a gamified platform that teaches children life skills like confidence, emotional intelligence and communication.
  • The platform mixes in-person sessions with online progress tracking through missions, levels and branded activities like Pitch Please and Fit PIL.
  • PIL stands for Play, Innovate, Learn — making education a byproduct of fun.
  • The target age group is 10 to 25 years, aiming to build real-world identities that schools often skip.
  • The company uses a PIL Score to track holistic growth instead of grades, leveling the field for all children.

The bigger picture

  • Founder Ashrith Munikuntla observed engagement voids in schools and state institutions that rote learning ignored.
  • The brand shifted from esports-style imagery to gamified learning backed by proven outcomes.
  • VCs were initially challenged by the gaming-education-behavioral blend, but the founder won them over with recurrent models and grit.

About the business

  • PIL Gaming is a gamified platform for children's life skills — confidence, emotional intelligence, communication.
  • It blends physical sessions with digital tracking through missions, levels and IPs like Pitch Please and Fit PIL.
  • PIL stands for Play, Innovate, Learn — education is a byproduct of fun.
  • The target age is 10 to 25 years, building real-world identities that schools skip.
  • The PIL Score tracks holistic growth (not grades) and levels the field for all kids.

What happens next

  • The company plans a quality-scaled expansion from its Hyderabad pilots.

Investors

  • Family friend (angel) — An individual who invested ₹20 lakhs as a family friend.

Founders

  • Ashrith Munikuntla, founder

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