Funding · Education & Skilling
PIL Gaming raises ₹80 lakhs for life skills platform
By Startup Enthusiast ·
- Date
- Company
- PIL Gaming
- What it does
- Gamified life skills platform for children
- Kind
- Funding
- Amount
- ₹80 Lakhs
- Based in
- Hyderabad
- Sector
- Education & Skilling
What they do
PIL Gaming runs a gamified platform that builds confidence, emotional intelligence and communication in children aged 10-25
What happened
It raised ₹80 lakhs (₹20 lakhs from a family friend and ₹60 lakhs follow-on) after bootstrapped pilots in Hyderabad
Why it matters
The platform uses a PIL Score to measure holistic growth instead of grades, combining physical sessions with digital tracking
The details
- PIL Gaming has raised ₹80 lakhs in total funding.
- The round includes ₹20 lakhs from a family friend and ₹60 lakhs as a follow-on investment.
- The company bootstrapped its early validation and pilots in Hyderabad.
- PIL Gaming is a gamified platform that teaches children life skills like confidence, emotional intelligence and communication.
- The platform mixes in-person sessions with online progress tracking through missions, levels and branded activities like Pitch Please and Fit PIL.
- PIL stands for Play, Innovate, Learn — making education a byproduct of fun.
- The target age group is 10 to 25 years, aiming to build real-world identities that schools often skip.
- The company uses a PIL Score to track holistic growth instead of grades, leveling the field for all children.
The bigger picture
- Founder Ashrith Munikuntla observed engagement voids in schools and state institutions that rote learning ignored.
- The brand shifted from esports-style imagery to gamified learning backed by proven outcomes.
- VCs were initially challenged by the gaming-education-behavioral blend, but the founder won them over with recurrent models and grit.
About the business
- PIL Gaming is a gamified platform for children's life skills — confidence, emotional intelligence, communication.
- It blends physical sessions with digital tracking through missions, levels and IPs like Pitch Please and Fit PIL.
- PIL stands for Play, Innovate, Learn — education is a byproduct of fun.
- The target age is 10 to 25 years, building real-world identities that schools skip.
- The PIL Score tracks holistic growth (not grades) and levels the field for all kids.
What happens next
- The company plans a quality-scaled expansion from its Hyderabad pilots.
Investors
- Family friend (angel) — An individual who invested ₹20 lakhs as a family friend.
Founders
- Ashrith Munikuntla, founder
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