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Policy · Consumer Internet & Media

ED attaches ₹442 crore more in Gameskraft probe

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Gameskraft logo
Date
Company
Gameskraft
What it does
Online rummy platforms
Kind
Policy
Based in
Bengaluru
Founded
2017
Sector
Consumer Internet & Media

What they do

Gameskraft ran real-money rummy apps including RummyCulture and RummyPrime, which had about three crore users across India

What happened

The Enforcement Directorate provisionally attached about ₹442 crore of deposits, shops and homes on 25 September in its money-laundering case

Why it matters

Seized, frozen and attached assets now total about ₹2,843 crore; the allegations, including bot use against players, remain unproven in court

The details

  • The Enforcement Directorate (ED, the agency that probes money laundering) attached assets worth about ₹442 crore linked to Gameskraft.
  • The order came from its Bengaluru office on 25 September under the Prevention of Money Laundering Act.
  • It covers fixed deposits, shops, a villa and homes held by family members, family trusts and shareholder-linked firms.
  • RummyTime Technologies is also named in the same case.
  • With this step, assets attached, frozen or seized in the probe add up to about ₹2,843 crore.
  • An earlier order had attached property worth about ₹1,906 crore, and ₹495 crore in other assets was frozen.

The bigger picture

  • The ED says the apps earned from players in Telangana, Andhra Pradesh and Tamil Nadu, where real-money gaming was banned.
  • It alleges some players faced bots (automated programs) without being told, leading to heavy losses.
  • It also questions about ₹1,035 crore spent on bonuses and referral offers to keep people playing.
  • Three directors were arrested in May; the Karnataka High Court called the arrests illegal on 16 June and freed them.
  • None of the allegations has been proven in court, and the investigation continues.

About the business

  • Gameskraft runs online skill games on web and mobile, mainly card and board games such as rummy.
  • Its first product was the RummyCulture app, launched in 2017.
  • Players are everyday gamers across India who play against each other for cash prizes.
  • Its main game is real-money rummy, where the platform earns from fees on the games played.
  • The company is based in Bengaluru and was started by a former grocery-delivery engineer, with a team of a few hundred people.

What happens next

  • The ED says its investigation is still going on.

Founders

  • Vikas Taneja, Co-founder
  • Prithvi Raj Singh, Co-founder
  • Deepak Singh Ahlawat, Co-founder

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